Smooth Smooth Glutt

    How to play


Just pop each bubble before they disappear with: left click (PC) / tap (Mobile).


    Project proposal: Pop bubbles to eat or be eaten!

  • Genre: Point and click
  • Sub-genre: Cozy
  • View: Lateral
  • Style: Fantasy / 2.5D


        Game description


On a tiny satellite drifting through the void, slimes wage a gooey battle for survival!

You play as a slime whose mission is simple: devour all the others.

But every feast comes with a cost, each time you eat, you grow bigger and heavier, making you slower. Movement becomes your biggest challenge. To turn the tide,  you need to pop the floating bubbles scattered across the satellite’s surface. Doing so unleashes a speed debuff that affects rival slimes, giving you the precious seconds you need to escape or  pursuit.

Will you outmaneuver the slime swarm, master the bubble mechanic, and become the last glutton on this lonely satellite?


        Lore


Long ago, tiny slimes were cast adrift into space, drifting endlessly until they found refuge on a wandering satellite. With no food but themselves, they learned a single rule of survival: consume or be consumed. The satellite became their battleground, where every slime must grow stronger by devouring others, yet every meal makes them slower… a dangerous trade-off in the endless struggle.

They discovered strange bubbles born from the satellite’s strange aura. By bursting them, slimes could curse their rivals with sluggishness, tipping the odds of survival. Now, under the stars, only one can remain.


    External Assets

        Music

            RPG Town Music (2 Tracks) - GameDev.tv Fantasy & RPG Music Pack Sampler


                License

MIT


Copyright 2022, GameDev.tv

Updated 6 days ago
Published 18 days ago
StatusPrototype
PlatformsHTML5
AuthorGDSpaceship
Made withGodot
Tags2D, 3D, Cozy, Cute, Godot, Indie, Point & Click, Relaxing, Slime, Space
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Touchscreen
AccessibilityOne button

Leave a comment

Log in with itch.io to leave a comment.